homebrew wondrous items 5e

Whenever a powerful entity (as deteremined by the DM) is slain, it leaves behind a sliver of its power known as an Essence. The ointment will affect other parts of the body such as, but not limited to; the head, the arms, the legs, the fingers, the small of someones back, the mouth, the ear lobe, and the tip of someones nose. The deck is made of 52 cards and comes in a wooden carrying case, which depicts each of the four dragons battling for control over their respective corners. On any other result, the next target hit by the weapon within the next minute takes an extra 1d10 lightning damage. Fighting Style: The paladin gains the Interception fighting style. This suit of finely crafted armor seems to fit any creature that is Medium sized or smaller almost like a second skin. Spells. On a successful save, the creature attuned to this item may use their reaction to take the dash action and must move towards the target ally using the most direct path. Arm of Dawn has three states; dormant, awakened, and ascended. Weapon (+1 longsword), rare (requires attunement). Weapon (Dagger), legendary (requires attunement). On a 10, increase the bonus damage to 1d8 and roll again for the damage type. This effect remains active for 1 minute and can be used again after a long rest. Each dagger has a bonus to its damage and attack roll modifier equal to one half the attuned creatures proficiency bonus (rounded down). Explosive Blast: Chose a location within 150 ft. This magic item is a unique, two-handed ranged weapon. The swarm follows the stat block within the Monster Manuel but its appearance may change based on location and environment. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. When you hit with an attack using the scythe, the target takes an extra 2d6 fire damage. In his haste he brushed against the man's black coat, muttering a word of apology before sprinting off. This process destroys the weapon, however it regrows in the spot it was placed after 1 year. The dice have advantage (or automatically succeed depending on DM) on any gambling check made by someone attuned to them. While attuned to Oathkeeper, Fiend(Devil) type creatures are always hostile to you and will actively work against your best interests, even to the detriment of their own. Regeneration. If the curse lasts for its full duration, it rebounds; you take 4d10 fire damage, which can't be reduced or prevented in any way. Then roll another d20. When you make an attack with this weapon, you can use your choice of your Strength, Dexterity, or Wisdom modifier for the attack and damage rolls. So, while she watched Oscar struggling uselessly to build up magic energy from inside the field of absolute silence they had been trapped in, Holly realized this was the perfect opportunity to make amends. The weapon communicates telepathically with its wielder and can speak, read, and understand Sylvan. Finally you can use your action to cast the Arms of Hadar, Hunger of Hadar, Dimension Door, Evard's Black Tentacles, and Plane Shift spells once each per long rest. The interior of this coat functions as a Bag of Holding. Magic items for exploration rising to the top. When you do so the attack uses your Intelligence modifier for the attack and damage rolls and ignores armor and other non magical AC bonuses, treating a creatures AC as 10 + their Dexterity modifier. On a hit, a target takes 2d10 lightning damage. Wondrous Item, very rare (requires attunement) This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. He may share stories of his kingdom from time to time if an anecdote serves to further his ambitions. The weapon falls back into the prime material plane if it is in the border ethereal and ever exceeds 30 feet from you. As an action, a creature attuned to Rupture can slam the ground in front of it, causing a wave of destructive energy to issue forth in a 15 ft. cone. Authority has a +2 modifier to attack and damage rolls. Wondrous Item (bracers), Artifact (requires attunement). The pitch black arrowhead seems to drain the light from around it. Our own experiences creating magic items points to wondrous items as the most abundant category by far. The cloud fills an area 20 ft. in radius centered on the club and moves with the club. Creatures killed by The Wailing Hunger cannot be revived excepted by a Wish spell or similar effect. Combat Prowess: When you miss with a melee weapon attack with Valor, you can choose to hit instead. If you spend 1 action concentrating on the pouch, the pouch becomes attuned to your choice of these damage types for 1 minute. Once you have used this feature, you cannot use it again until you finish a short or long rest. As a bonus action on each of your turns, you can move up to your speed toward a hostile creature that you can see. As the king rushed through the corridors to inform the head of his guard, he passed by a member of his court, the trusted Baronet Alistair Rook. While the swords are summoned, you can take this special Attack action on each of your turns. Finally, once per day, while wielding this weapon you can use a bonus action to cause smoke to billow out from the head of the club for 1 minute creating a cloud of heavily obscuring smoke, a creature attuned to the Smoke Stick can see through the smoke as if it were light obscuration rather than heavy. You have a +1 bonus to AC while wearing this armor. This lantern provides light like a normal lantern. You can use an action to attune to this seed by planting it in rich soil. Immunity to poison damage and the poisoned condition, Advantage on saving throws against spells and other magical effects, You gain the ability to speak to snakes and can cast the. A summoned Mephit disappears after 1 hour or when it drops to 0 Hit Points. This property of the weapon can't be used again until the next dusk. Padded armor normally imposes disadvantage on Dexterity (Stealth) checks, this armor doesn't. I hope to finally create a bundle of my items and release them in a deck of cards one day. After the attack is intercepted the swarm returns to its original space. All content marked accordingly is subject to the CC-BY-4. The rat swarm lasts for 1 minute or until it's HP is reduced to 0. Wondrous item, legendary. On a successful save, the creature takes half as much damage and isn't pulled. On a hit, for each charge you spend, the target takes an additional 1d12 force damage and is pushed 5 feet away from you. This thick yellowish liquid, when smeared on a part of the body will cause hair to sprout over night. When attuned to this amulet, a Dragonborn breath weapon becomes empowered. When the Lantern is used in this way, the holder does not need to provide the material components and the familiar must manifest in the form of a rat. A creature attuned to this tome can spend an hour of downtime and 10 gp to record a cantrip they know or have a spell scroll for within the tome. Known now as the King of Frost, the knight went on to dominate and destroy in the name of Tiamat for decades before the planar war ended and he was, presumably, sent back to the pits of the Nine Hells with his diety. Winter's Heart adds a +1 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature immunity to exhaustion from cold environments or high altitudes. Even if the material component is not normally consumed by the spell, a spell cast with Sorcerer's Sand consumes the Sand. A thrown card magically reappears on the bottom of the card case. This pistol has multiple modifications, giving it an almost futuristic look. Weapon (Maul), very rare (requires attunement). With a chain and counterweight composed of a cold black iron and a head fashioned in a vicious serrated rictus, this flail strikes terror into the hearts of all those who behold it. Motherlode! While the mimic is below half its hit point maximum, the creature wearing the mimic takes 1d10 acid damage at the start of their turn and the mimic heals the same amount. This iron circlet has a magical pearl at its center and can hold up to 4 gemstones. You have a +1 bonus to attack rolls made with the darts. If more than two weeks pass without the weapon whetting its apetite against a powerful creature, it can attempt to dominate the creature attuned to it and drive them into a murderous rage. Few have met the gaze of the vengeful nature guardians depicted in its form and lived to tell the tale. Thorns dig into your neck while you are attuned to this magical item, reducing your hit point maximum by 5. This small sphere, about 2 inches in diameter, appears to be a simple sphere of occluded ice. While you are wearing this ring, when you make a ranged attack with a bow or crossbow you magically summon the ammunition as part of the attack. Attacks with Gothic deal an additional 1d8 necrotic damage on a hit and you gain temporary hit points equal to the damage dealt by the necrotic damage. A gemstone worth at least 5,000 gp can be added to the circlet over the course of 1 minute as it's magically drawn and fastened into place. This dagger has a +2 bonus to attack and damage rolls. The weapons they wield, while seemingly simple, are nevertheless frightful to bear witness to. Creatures other than the creature attuned to Winter's Heart treat this area as difficult terrain. A creature attuned to this club can use their action to cause the faces carved into the weapon to awaken and extend from the club on long sinuous necks. Sorcerer's Sand can be used to increase the power of the spell by one spell level per ounce used. You don't add your Dexterity modifier to the damage of this attack (unless it's negative). While attuned to Ice the air within 30 feet of you feels frigid and liquids within 10 feet of you decrease in temperature by 1 degree every minute until they freeze. Examples of such powerful entities and their respective Essence powers can include, but are not limited to; The Devourer grows in power with the wielder; gaining a bonus to attack and damage rolls and able to hold a number of infusion equal to half of the wielders proficiency modifier rounded down. This distance increases to 45 feet at paladin level 18. This attack is made with a +8 modifier and deals 9 (1d8 + 4) piercing damage. To whom it may concern, fondest greetings! While attuned to this item you must eat and drink six times the normal amount each day and you gain a form of long-term madness. Fate's Bond. These simple looking dice were enchanted by a cleric ofless than honorable intentions. While attuned to the deck, you gain a +3 bonus to any check you make using it as a playing card set. When an ally that you can see within 60 feet of you casts a spell while you're wearing this robe, you can use your reaction to expend 1 or more of the sash's charges to twist the spell with one of your known Metamagic options, without spending any sorcery points. The king was a proud man; he had gained much in life, his wealth preserved and protected against even the craftiest of raiders and statesmen alike. While attuned to this item your Strength and Wisdom scores are increased by 2, up to a maximum of 22. This beautiful crimson blade was crafted with it's twin, Widow's Wail, from the smelted remains of Ice. While attuned to this weapon you can use an action to cause it to float and then shift into the border ethereal, becoming nothing more than a whispy image. Weapon (halberd or quarterstaff), legendary (requires attunement). This coating last until a creature is hit with an attack by Venom. Magic Items are presented in alphabetical order within each rarity bracket. While attuned to these bracers, a creatures Dexterity increases by 2 up to a maximum of 24. A creature attuned to Kyzzierth's Renown has advantage on Deception (CHA), Intimidation (CHA), and Persuasion (CHA) rolls made when interacting with dragon type creatures and knows the Draconic language. 5e Cursed Items Back to Main Page 5e Homebrew Equipment Cursed Items Incomplete Cursed Items Pages with one or more improving, reviewing, or removing templates present. On a success the character can have the book reveal one of the following; the creatures resistances, vulnerabilities, immunities, two individual ability scores, any class levels, or any "weaknesses" it may have. Find out what you can do. Alternatively the creature attuned to Kyzzierth's Renown can expel a weakening gas in a 60 ft. cone, causing creatures of their choice to make a DC 21 Strength saving throw or have disadvantage on Strength based attacks, saving throws, and ability checks for one minute. A memory can be stored on a page in this book, directly from a creatures mind. If you take damage from an attacker that's within 5 feet of you while you have these temporary hit points, the attacker also takes 5 fire damage. Additionally, before you make a ranged attack roll, you may use a bonus action to infuse the arrow with your life essence. Melding Fabric. The charges must be expended to empower the attack before the attack is rolled. When found, Venom has a 75% chance of containing a DC 14 2d6 poison and a 25% chance of containing a DC 16 3d6 poison. When you create a weapon in this way it has the Finesse trait and if it has the Heavy trait it loses it. Glory is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Glory. Oaths, Remade. While holding the dagger you can look through the loop in the pommel, when you do so you are able to see the sky as if it were not obscured, no matter your physical location or any atmospheric conditions. This padded armor is a billowing assemblage of earth-colored cloth that seems to flow with the wind as if made of sand itself. If you want to help us continue making more homebrew content and get your hands on hi-resolution printable cards, set collections, and our compendium PDF consider supporting us on Patreon. This weapon is considered a +1 Greatsword and deals an additional 11 (2d10) slashing damage on a critical strike. A character who he deems unworthy of wielding the blade, such as a weak or evil creature, may be denied the ability to attune to the weapon. A creature attuned to these bracers can cast Haste once per long rest targeting only themselves and requiring no components. Shadow Drinker. When found, the circlet has 2 gemstones. The haft of this glaive is composed of living elf-wood, causing it to sprout blossoms or fungi (wielders choice) at the crossguard. For 1 hour creatures that would observe (sight, sound, smell) the wearer must succeed on a DC 18 Charisma Saving Throw or be charmed. Weapon (Longsword), Very Rare (requires attunement). This exceptional garment is made form fine cloth of white, gray, or black and adorned with lustrous runes. Plunging his blade deep into the heart of the dead greatwyrm the knight drew forth a weapon to control the very aspect of winter. Mephits are friendly to you and your companions. This weapon is cursed, while attuned to it a creature becomes sickly in appearance, as if their life essence were being slowly drained away, however to the attuned creature they feel as hearty and hale as they normally do. Magic Weapon (scimitar), very rare (requires attunement). Flux regains its elemental affinity traits after the next long rest. Once per long rest a spell caster attuned to this tome can chose a number of cantrips equal to half their proficiency modifier (rounded down) and can add those cantrips to their list of available cantrips. This majestic weapon has been passed down for generations within the ruling houses of the realm as a sign of power and authority within the kingdom. You can expend three charges to cast the Summon Undead spell, creating a Putrid undead composed entirely of blood that drains from the dagger. If a spell requires a saving throw the DC is 18 and if it requires an attack roll if uses a +10 modifier. Creatures attuned to Ebb gain a +1 bonus to their AC when they dual wield Ebb and one other weapon. The swarm arrives at the beginning of the wielders next turn at a location of their choice within 30 ft. and obeys all commands given to it by the wielder of the lantern. It has 2 hit points and avoids combat, even if cornered, and it reverts to a statuette early if it reaches 0 hit points. On a successful save, any flying speed it has (or similar means of flight) is halved for 1 minute instead. The seed rapidly grows into a mature tree over the course of a week. Wondrous item, very rare (requires attunement by a creature with an Intelligence of 17 or higher). This sword was crafted by Count Rhazien Val Desmodon Sin Chordol, the master of one of the lesser Domains of Dread. Perhaps this is indicative of 5E D&D's primary activity of fighting monsters. The bag can communicate with any creature that comes into physical contact with it and can understand any language. When a book is placed within the shallow box and a certain word is spoken in the following context, "Oh great magical machine, find for me the word (or phrase) 'XXXXXXXX' " at which point, the book opens to the first page and the magnifying glass begins scouring the page for that word or phrase. The cloud dissipates after one round whenever the effect ends. A vial of poison can be attached to this port as part of the reloading process, this vial then releases a portion of the poison to coat the bullet as part of the firing process. Wondrous Item, rare (requires attunement). Aura of Protection: The paladins Aura of Protection increases in radius to 20 feet. This greatclub has a +2 modifier to attack and damage rolls. A Marid - Infusion of Water: A creature attuned to The Devourer gains a swimming speed of 40 feet and can breathe under water. A dart that remains outside of the pouch for longer than 10 minutes melts into a small, viscous, red-brown puddle and is destroyed. Any charges accumulated are lost if a round of combat ends without Hate hitting a creature or if any creature other than the one that had previously been hit is hit with an attack. Roll Initiative for the summoned creatures as a group, which has its own turns. Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). Once per long rest, as an action, you can channel Flux's latent energy into a single devastating arrow. This ring is found with 1d6 + 1 charges and can hold a maximum of 20 charges. You gain the following benefits while wearing it: When you cast the Pass Without Trace spell while wearing this coat the bonus is increased to +12 while you are in dim light or darkness. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. While attuned to Forests Fury, a paladin of the ancients can modify their Channel Divinity: Nature's Wrath to affect all creatures of the paladins choice within a 15 ft. cone originating from the paladin. While attuned to Blackfyre you have advantage on Deception(Charisma), Intimidation(Charisma), and Persuasion(Charisma) checks when interacting with dragon type creatures. Weapons (Daggers), Artifact (requires attunement, both daggers occupy only one attunement slot when attuned together). If a creature leaves the vortex before being fully affected by the spell they must remain outside of the vortex until the end of their next turn or be forced to continue under the spells affect. This woody armor is composed of sung iron wood, blessed by a dryad of The Deep Vale, and imbued with the might of the Spriggan, an ancient treant who guards the Forest of Songs. Dexterity modifier to attack and damage rolls change based on location and environment thrown card magically reappears on the,! 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